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Modifiers
Seasonal CharacterSeason 1 · KORD BREACH

Modifiers

Modifier values may be changed before the season starts for balancing purposes

How points work

When creating a seasonal character you start with 0 points. Positive modifiers cost points, reducing your total, while negative modifiers grant points, increasing it. Your total must stay at 0 points or higher. You can also play without any personal modifiers if you prefer.

Balance0pts
+0 granted−0 spent0 selected
Valid build

Global Modifiers

6

Selected by BSG for the season — it's not known how many are active at the same time.

Non-working InsuranceSet by BSG
  • Items cannot be insured at traders
Black DivisionSet by BSG
  • Black Division unit fighters appear on locations
Hideout Without FIRSet by BSG
  • Building Hideout modules does not require the "Found in Raid" status on items
Armor ShortageSet by BSG
  • There is an armor shortage at traders in Tarkov
Jack of All TradesSet by BSG
  • Crafting time is reduced by 50%
  • The "Crafting" skill is level 51 by default
Experienced PMCSet by BSG
  • The character gains 25% more experience per raid

Positive Modifiers

17

Beneficial effects — each one costs points.

Marathoner−3pts
  • Arm and leg stamina depletes 15% slower
Safecracker−6pts
  • When using a mechanical key, there is a 20% chance it will not lose durability
Bush-Born−5pts
  • Brushing against branches, grass, and bushes causes 50% less noise and slowdown
The Juice Time−2pts
  • Consuming juices gives you the "Painkillers" effect for 60 seconds
Sailor's Nostalgia−2pts
  • Consuming canned fish gives the character the "Health Regeneration" (+2) effect for 10 seconds
Youth−3pts
  • Energy depletes 20% slower
  • Arm and leg stamina is higher by 10 units
Businessman−1pts
  • Once a week you receive kickbacks for protecting certain Scavs
Tarkov Shooter−3pts
  • Increases bolt-action rifle skill leveling speed by 100%
  • Starting value of the "Bolt-action rifles" skill is level 10
Diet−1pts
  • Resource consumption of all provisions is 50% lower
Hercules−3pts
  • Starting "Strength" and "Endurance" are higher by 15 levels
Sprinter−2pts
  • Character run speed is higher by 5%
Thrombophilia−2pts
  • Chance to get bleeding is reduced by 25%
Hypodipsia−2pts
  • Hydration depletes 15% slower
Polyphagia−2pts
  • Energy depletes 15% slower
Strong Bones−3pts
  • Chance to break any limb is reduced by 15%
  • Falling from height deals 15% less damage
Average Joe−10pts
  • All skills start at level 25
  • Maximum level of all skills is 25
Kappa Protocol−21pts
  • You receive the "Kappa" secure container from the start

Negative Modifiers

13

Drawbacks — each one grants points.

Hemophilia+2pts
  • Chance to get bleeding is increased by 25%
Osteoporosis+3pts
  • Chance to break any limb is higher by 15%
  • Falling from height deals 15% more damage
Exhaustion+4pts
  • Arm and leg stamina regenerates 15% slower
  • Arm and leg stamina is lower by 10 units
Ow, It Hurts!+2pts
  • Resource of all medkits depletes 25% faster
Unteachable+4pts
  • Skill experience gain is reduced by 25% (except the "Bolt-action rifles" skill)
  • Maximum skill level is 30 (except the "Crafting" skill)
Polydipsia+1pts
  • Hydration depletes 15% faster
Chronic Fatigue Syndrome+1pts
  • Energy depletes 15% faster
Dwarf Nose+2pts
  • The "Charisma" skill does not level up
  • The cost of all traders' assortment is higher by 20%
Doctor Jekyll+1pts
  • The "Fresh Wounds" effect remains until the end of the raid
Allergic+3pts
  • The character is allergic to 2 random items from provisions or medical supplies
Broken Secure Container+4pts
  • The secure container is limited to money, keys, dog tags, special equipment, and some containers
Non-working Flea Market+6pts
  • Trading on the Flea Market with other players is unavailable
Great Dignity+1pts
  • Run speed is lower by 1%
  • The cost of items at the Therapist is lower by 5%